
Ravnica's elves don't share the unearthly, haunting presence of their kin on other worlds, perhaps because of the extent to which the city has rubbed off on them. The Gruul Clans revere nature but set themselves in opposition to civilization, so they don't hold much appeal for the typical elf. Striving to live in harmony with both nature and the community of Ravnica, they are drawn to guilds that share those ideals, particularly Selesnya, Golgari, and Simic. They are part of the city, contributing to its vibrant life and sprawling growth while ensuring it never strays too far from its roots in the earth.Įlves are associated with the principles and magic of nature, growth, and stability. They scale the spires of cathedrals and meditate in gardens and greenbelts. The elves of Ravnica are as much at home in the markets of Ivy Lane and the inns of Oak Street as their kin on other worlds are in ancient forests and fey castles.

Male Human Names: Agmand, Agosto, Bell, Brev, Dars, Dobromir, Dravin, Evern, Gorev, Ivos, Janik, Juri, Lannos, Lucian, Micas, Nikos, Obez, Olrik, Osidar, Rogad, Sergiu, Sirislav, Tibor, Trigori, Tzaric, Uzric, Valen, Vennick, Vict, Vorimir, Vuliev, Zunakįemale Human Names: Anksa, Aszala, Berta, Bori, Briska, Dahlya, Geetra, Izolda, Jozica, Lavinia, Luda, Lyzolda, Milana, Miotri, Nefara, Palla, Pel, Ruba, Strava, Sulli, Vina, Voka, Zijaįamily Names: Andon, Bara, Bejiri, Borca, Capobar, Forenzad, Gerava, Gharti, Golozar, Gostok, Grezar, Helsk, Javya, Karlaus, Kirescu, Koba, Kos, Macav, Migellic, Nar, Nodov, Pelerine, Pijha, Ralinu, Ringor, Rokiric, Sarv, Shonn, Suszat, Tandris, Trul, Tylver, Valenco, Vay, Vinloskarga, Wenslauv, Yaszen When other races use family names, they are usually derived from some connection (not necessarily a blood tie) to a human family. For example, Micyl Savod Zunich was the son of Fonn Zunich and Jarad Vod Savo. Family names are passed down to children from either parent, and sometimes children use the family names of both their parents. The use of family names seems to be a peculiarly human custom. Humans sometimes borrow names from other races, but they have a rich pool of traditional names to draw from. One particular human tongue has triumphed over all others to become Ravnica's Common language, and its phonemes and traditions shape the names of most of Ravnica's humans. Similarly, they are varied in their inclinations: they alone are found in every guild. The humans of Ravnica are no less physically diverse than those of other worlds. Their ambition and drive propel them toward the top, but the sheer might of beings such as ancient dragons, sphinxes, and demons keeps humans one rung down from the pinnacle of power. But humans are lieutenants, advisors, and strategists in many guilds. Likewise, no current guildmaster is human. Not one of the paruns of the ten guilds was human, although the Ghost Council of the Orzhov Syndicate is of human origin. As on other worlds, they are innovators, achievers, and pioneers whose daring and adaptability make them capable of great things-and great falls. Humans are a scant majority among the peoples of Ravnica, dominating some guilds and barely represented in others. Weight = (Base Weight + Height Modifier in Pounds) x Weight Modifier Height = Base Height + Height Modifier in inches See the Player's Handbook for humans, elves, and half-elves. You can roll for your character's height and weight on the Random Height and Weight table. Vedalken are tall, blue-skinned, and ingenious, with insatiable curiosity and a penchant for invention. Simic hybrid are the results of the Simic Combine's Guardian Project, which magically infuses the adaptive qualities of certain animal species into human, elf, or vedalken volunteers. Minotaurs on Ravnica are sophisticated tacticians as well as strong and fierce warriors. Loxodons resemble humanoid elephants with powerful bodies, stoic natures, and serene wisdom. Goblins are small, fierce, stealthy, and sometimes comical. Humans on Ravnica are like those found on other D&D worlds: adaptable, ambitious, and wildly diverse.Įlves in their three common subraces, are strongly associated with nature.Ĭentaurs the quintessential merging of human and horse, savor freedom and champion nature's cause. This chapter provides information about the following common races of Ravnica, as well as racial traits for all of them but humans and elves: Aside from humans, elves, and a smattering of half-elves, the races from the Player's Handbook are unknown on Ravnica, unless they're visiting from other worlds.

The people of Ravnica include members of many different races.
